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authorTon Roosendaal <ton@blender.org>2007-12-24 21:53:37 +0300
committerTon Roosendaal <ton@blender.org>2007-12-24 21:53:37 +0300
commit463cf8e3328bf8a00117567a59343a90ec17ee3d (patch)
tree90a8725de1d8dd5e15d48247d9001d67beb345fd /source/blender/makesdna/DNA_windowmanager_types.h
parentc79966be52e251cc7b1028ea4d3012b44eb6a8af (diff)
Part 4 of the event refactor branch: all changes in existing files,
Makefiles especially, and of course the windowmanager DNA!
Diffstat (limited to 'source/blender/makesdna/DNA_windowmanager_types.h')
-rw-r--r--source/blender/makesdna/DNA_windowmanager_types.h159
1 files changed, 159 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h
new file mode 100644
index 00000000000..dd05e5ee397
--- /dev/null
+++ b/source/blender/makesdna/DNA_windowmanager_types.h
@@ -0,0 +1,159 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2007 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef DNA_WINDOWMANAGER_TYPES_H
+#define DNA_WINDOWMANAGER_TYPES_H
+
+#include "DNA_listBase.h"
+#include "DNA_vec_types.h"
+
+#include "DNA_ID.h"
+
+/* defined here: */
+struct wmWindowManager;
+struct wmWindow;
+
+struct wmEvent;
+struct wmOperatorType;
+struct wmOperator;
+
+/* forwards */
+struct bContext;
+struct wmLocal;
+struct bScreen;
+struct uiBlock;
+
+/* windowmanager is saved, tag WMAN */
+typedef struct wmWindowManager {
+ ID id;
+
+ struct wmWindow *windrawable, *winactive; /* separate active from drawable */
+ ListBase windows;
+
+ int initialized; /* set on file read */
+ int pad;
+
+ ListBase operators; /* operator registry */
+
+ /* custom keymaps */
+ ListBase windowkeymap;
+ ListBase screenkeymap;
+
+} wmWindowManager;
+
+
+/* the savable part, rest of data is local in ghostwinlay */
+typedef struct wmWindow {
+ struct wmWindow *next, *prev;
+
+ void *ghostwin; /* dont want to include ghost.h stuff */
+ void *timer;
+ int timer_event;
+
+ int winid; /* winid also in screens, is for retrieving this window after read */
+
+ struct bScreen *screen; /* active screen */
+ char screenname[32]; /* MAX_ID_NAME for matching window with active screen after file read */
+
+ short posx, posy, sizex, sizey; /* window coords */
+ short windowstate; /* borderless, full */
+ short monitor; /* multiscreen... no idea how to store yet */
+ short active; /* set to 1 if an active window, for quick rejects */
+ short cursor; /* mouse cursor */
+
+ struct wmEvent *eventstate; /* storage for event system */
+
+ ListBase queue; /* events */
+ ListBase handlers;
+} wmWindow;
+
+#
+#
+typedef struct wmOperatorType {
+ struct wmOperatorType *next, *prev;
+
+ char *name; /* text for ui, undo */
+ char *idname; /* unique identifier */
+
+ /* this callback alters UI, adds handlers, uses cb's below */
+ int (*interactive)(struct bContext *, struct wmOperator *, struct wmEvent *event);
+
+ void (*init)(struct bContext *, struct wmOperator *);
+ int (*exec)(struct bContext *, struct wmOperator *);
+ void (*exit)(struct bContext *, struct wmOperator *);
+
+ int (*poll)(struct bContext *);
+
+ void *(*uiBlock)(struct wmOperator *); /* panel for redo or repeat */
+
+ char *customname; /* dna name */
+ void *customdata; /* defaults */
+
+ short flag;
+
+} wmOperatorType;
+
+#define OP_MAX_TYPENAME 64
+
+/* partial copy of the event, for matching by eventhandler */
+typedef struct wmKeymapItem {
+ struct wmKeymapItem *next, *prev;
+
+ char idname[64]; /* used to retrieve operator type pointer */
+
+ short type; /* event code itself */
+ short val; /* 0=any, 1=click, 2=release, or wheelvalue, or... */
+ short shift, ctrl, alt, oskey; /* oskey is apple or windowskey, value denotes order of pressed */
+ short keymodifier; /* rawkey modifier */
+
+ short pad;
+} wmKeymapItem;
+
+
+/* this one is the operator itself, stored in files for macros etc */
+/* operator + operatortype should be able to redo entirely, but for different contextes */
+typedef struct wmOperator {
+ struct wmOperator *next, *prev;
+
+ wmOperatorType *type;
+ char idname[64]; /* used to retrieve type pointer */
+
+ /* default storage (lazy?) */
+ void *argv1, *argv2;
+ float argf1, argf2;
+ int arg1, arg2;
+
+ /* custom storage, dna pointer */
+ void *customdata; /* XXX dynamic properties! */
+
+
+} wmOperator;
+
+
+
+#endif /* DNA_WINDOWMANAGER_TYPES_H */
+