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author | Julian Eisel <eiseljulian@gmail.com> | 2018-04-20 18:14:03 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2018-04-20 18:14:52 +0300 |
commit | 5f6c45498c92b91a710a1317f6d41f73fbe83477 (patch) | |
tree | 93b136fb49c656c2c2a5463c91e8a6a38d518354 /source/blender/makesdna/DNA_windowmanager_types.h | |
parent | 4bfb6d21df96688187f6f1a5d95dd62bcbf85116 (diff) |
UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
A global area is part of the window, not part of the regular screen-layout.
I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
Diffstat (limited to 'source/blender/makesdna/DNA_windowmanager_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_windowmanager_types.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h index f03ff4ba8b7..8797f4b1fd6 100644 --- a/source/blender/makesdna/DNA_windowmanager_types.h +++ b/source/blender/makesdna/DNA_windowmanager_types.h @@ -32,6 +32,7 @@ #define __DNA_WINDOWMANAGER_TYPES_H__ #include "DNA_listBase.h" +#include "DNA_screen_types.h" #include "DNA_vec_types.h" #include "DNA_userdef_types.h" @@ -190,6 +191,10 @@ typedef struct wmWindow { struct WorkSpaceInstanceHook *workspace_hook; + /** Global areas aren't part of the screen, but part of the window directly. + * \note Code assumes global areas with fixed height, fixed width not supported yet */ + ScrAreaMap global_areas; + struct bScreen *screen DNA_DEPRECATED; short posx, posy, sizex, sizey; /* window coords */ @@ -376,6 +381,10 @@ typedef struct wmOperator { struct uiLayout *layout; /* runtime for drawing */ short flag, pad[3]; + /* Screen context the operator was finished in. It gets temporarily + * restored during operator repeat. Only set for registered operators. */ + struct ScrArea *execution_area; + struct ARegion *execution_region; } wmOperator; /* operator type return flags: exec(), invoke() modal(), return values */ |