diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-13 21:15:34 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 16:00:48 +0300 |
commit | 7028a11db9ec3d29282739f7ad9a0343711ebc24 (patch) | |
tree | 29433d298eaed8f4f3e26a695e8c97f9f00ef952 /source/blender/makesdna/DNA_windowmanager_types.h | |
parent | 8049ad21b07d94ebedb2baec321735d5022befe4 (diff) |
GPU: don't use multisample for entire window, only for offscreen 3D viewport.
Now that the new 3D viewport draws to a multisample offscreen buffer, there is
no good reason anymore to create an entire multisample window and pay the
performance/memory cost for other regions that don't need it.
GL_MULTISAMPLE now only gets enabled for offscreen buffers, so we don't need
to check for it throughout the UI code anymore.
Differential Revision: https://developer.blender.org/D3062
Diffstat (limited to 'source/blender/makesdna/DNA_windowmanager_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_windowmanager_types.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h index 698d7dfd621..34f58b23a9c 100644 --- a/source/blender/makesdna/DNA_windowmanager_types.h +++ b/source/blender/makesdna/DNA_windowmanager_types.h @@ -197,8 +197,7 @@ typedef struct wmWindow { short modalcursor; /* the current modal cursor */ short grabcursor; /* cursor grab mode */ short addmousemove; /* internal: tag this for extra mousemove event, makes cursors/buttons active on UI switching */ - short multisamples; /* amount of samples for OpenGL FSA the ghost window was created with, if zero no FSA */ - short pad[3]; + short pad[4]; int winid; /* winid also in screens, is for retrieving this window after read */ |