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authorTon Roosendaal <ton@blender.org>2004-04-26 18:17:48 +0400
committerTon Roosendaal <ton@blender.org>2004-04-26 18:17:48 +0400
commit0facc2681ef22eed76a52c195ca57049af32c5e5 (patch)
treee2f5ab3114ba6b1bf6cfaafaf46b7a9695277526 /source/blender/makesdna/DNA_world_types.h
parentd8ca2263c1d154891524f6426ca090e0fa6e9b62 (diff)
Solved AO smooth rendering, by introducing a "Bias" value for smoothed
rendered faces. http://www.blender3d.org/cms/Ambient_Occlusion.231.0.html ALso removed prints when allocating new 'face groups' etc, which wasn't informative at all.
Diffstat (limited to 'source/blender/makesdna/DNA_world_types.h')
-rw-r--r--source/blender/makesdna/DNA_world_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h
index baceb4e17e9..cda544df1d1 100644
--- a/source/blender/makesdna/DNA_world_types.h
+++ b/source/blender/makesdna/DNA_world_types.h
@@ -95,7 +95,7 @@ typedef struct World {
short dofsta, dofend, dofmin, dofmax;
/* ambient occlusion */
- float aodist, aodistfac, aoenergy, pad;
+ float aodist, aodistfac, aoenergy, aobias;
short aomode, aosamp, aomix, aocolor;
int physicsEngine;