diff options
author | Ton Roosendaal <ton@blender.org> | 2004-04-26 18:17:48 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2004-04-26 18:17:48 +0400 |
commit | 0facc2681ef22eed76a52c195ca57049af32c5e5 (patch) | |
tree | e2f5ab3114ba6b1bf6cfaafaf46b7a9695277526 /source/blender/makesdna/DNA_world_types.h | |
parent | d8ca2263c1d154891524f6426ca090e0fa6e9b62 (diff) |
Solved AO smooth rendering, by introducing a "Bias" value for smoothed
rendered faces.
http://www.blender3d.org/cms/Ambient_Occlusion.231.0.html
ALso removed prints when allocating new 'face groups' etc, which wasn't
informative at all.
Diffstat (limited to 'source/blender/makesdna/DNA_world_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_world_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h index baceb4e17e9..cda544df1d1 100644 --- a/source/blender/makesdna/DNA_world_types.h +++ b/source/blender/makesdna/DNA_world_types.h @@ -95,7 +95,7 @@ typedef struct World { short dofsta, dofend, dofmin, dofmax; /* ambient occlusion */ - float aodist, aodistfac, aoenergy, pad; + float aodist, aodistfac, aoenergy, aobias; short aomode, aosamp, aomix, aocolor; int physicsEngine; |