diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/makesdna/DNA_world_types.h | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/makesdna/DNA_world_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_world_types.h | 29 |
1 files changed, 6 insertions, 23 deletions
diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h index 3361e50e257..f30ffa84b73 100644 --- a/source/blender/makesdna/DNA_world_types.h +++ b/source/blender/makesdna/DNA_world_types.h @@ -47,8 +47,7 @@ struct MTex; /** * World defines general modeling data such as a background fill, - * gravity, color model etc. It mixes game-data, rendering - * data and modeling data. */ + * gravity, color model etc. It mixes rendering data and modeling data. */ typedef struct World { ID id; struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */ @@ -67,16 +66,6 @@ typedef struct World { */ float exposure, exp, range; float linfac, logfac; - - /** - * Gravitation constant for the game world - */ - float gravity; // XXX moved to scene->gamedata in 2.5 - - /** - * Radius of the activity bubble, in Manhattan length. Objects - * outside the box are activity-culled. */ - float activityBoxRadius; // XXX moved to scene->gamedata in 2.5 short skytype; /** @@ -89,16 +78,10 @@ typedef struct World { * bit 5: (gameengine) : enable Bullet DBVT tree for view frustum culling */ short mode; // partially moved to scene->gamedata in 2.5 - short occlusionRes; /* resolution of occlusion Z buffer in pixel */ // XXX moved to scene->gamedata in 2.5 - short physicsEngine; /* here it's aligned */ // XXX moved to scene->gamedata in 2.5 - short ticrate, maxlogicstep, physubstep, maxphystep; // XXX moved to scene->gamedata in 2.5 - + short pad2[2]; + float misi, miststa, mistdist, misthi; - - float starr DNA_DEPRECATED, starg DNA_DEPRECATED, starb DNA_DEPRECATED, stark DNA_DEPRECATED; /* Deprecated */ - float starsize DNA_DEPRECATED, starmindist DNA_DEPRECATED; - float stardist DNA_DEPRECATED, starcolnoise DNA_DEPRECATED; - + /* unused now: DOF */ short dofsta, dofend, dofmin, dofmax; @@ -147,9 +130,9 @@ typedef struct World { #define WO_MIST 1 //#define WO_STARS 2 /* deprecated */ /*#define WO_DOF 4*/ -#define WO_ACTIVITY_CULLING 8 +//#define WO_ACTIVITY_CULLING 8 /* deprecated */ #define WO_ENV_LIGHT 16 -#define WO_DBVT_CULLING 32 +//#define WO_DBVT_CULLING 32 /* deprecated */ #define WO_AMB_OCC 64 #define WO_INDIRECT_LIGHT 128 |