diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2009-08-03 18:56:46 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2009-08-03 18:56:46 +0400 |
commit | f4bc2131c0b2099f8762aedf99f4c9074802fbe9 (patch) | |
tree | 30568a7ba3ac44cb27a7231042fdb5957b2611ab /source/blender/makesdna/DNA_world_types.h | |
parent | 583fc3a2acb19d0e806600655e44fa625a950636 (diff) |
Ignoring BGE world setting from previously files.
* That also means you can't really change them and save it before we actually do a do_version.
* Marking the old variables in DNA_world_types.h to be removed.
Diffstat (limited to 'source/blender/makesdna/DNA_world_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_world_types.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h index 200ff6d9324..64ff23dd1a8 100644 --- a/source/blender/makesdna/DNA_world_types.h +++ b/source/blender/makesdna/DNA_world_types.h @@ -71,12 +71,12 @@ typedef struct World { /** * Gravitation constant for the game world */ - float gravity; // moved to scene->gamedata in 2.5 + float gravity; // XXX moved to scene->gamedata in 2.5 /** * Radius of the activity bubble, in Manhattan length. Objects * outside the box are activity-culled. */ - float activityBoxRadius; // moved to scene->gamedata in 2.5 + float activityBoxRadius; // XXX moved to scene->gamedata in 2.5 short skytype; /** @@ -89,9 +89,9 @@ typedef struct World { * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling */ short mode; // partially moved to scene->gamedata in 2.5 - short occlusionRes; /* resolution of occlusion Z buffer in pixel */ // moved to scene->gamedata in 2.5 - short physicsEngine; /* here it's aligned */ // moved to scene->gamedata in 2.5 - short ticrate, maxlogicstep, physubstep, maxphystep; // moved to scene->gamedata in 2.5 + short occlusionRes; /* resolution of occlusion Z buffer in pixel */ // XXX moved to scene->gamedata in 2.5 + short physicsEngine; /* here it's aligned */ // XXX moved to scene->gamedata in 2.5 + short ticrate, maxlogicstep, physubstep, maxphystep; // XXX moved to scene->gamedata in 2.5 float misi, miststa, mistdist, misthi; |