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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-02 22:55:32 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-02 22:55:32 +0400
commit30f1f28a8af3b393608b5869512a8823111294ad (patch)
tree035cee751100c31e25b55087efa476145b29af64 /source/blender/makesdna/DNA_world_types.h
parent97a0ae3e1b7eea3c069da8c6d3c7a3535734059d (diff)
Nodes: add support for shader nodes on world and lamps, in addition to materials.
The internal render engine does not support them, and they are not accesible in the UI yet, but cycles will use them.
Diffstat (limited to 'source/blender/makesdna/DNA_world_types.h')
-rw-r--r--source/blender/makesdna/DNA_world_types.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h
index 2bc384b98a7..0c455022db4 100644
--- a/source/blender/makesdna/DNA_world_types.h
+++ b/source/blender/makesdna/DNA_world_types.h
@@ -34,6 +34,7 @@
#include "DNA_ID.h"
struct AnimData;
+struct bNodeTree;
struct Ipo;
struct MTex;
@@ -120,11 +121,14 @@ typedef struct World {
struct Ipo *ipo; // XXX depreceated... old animation system
struct MTex *mtex[18]; /* MAX_MTEX */
- short pr_texture, pad[3];
+ short pr_texture, use_nodes, pad[2];
/* previews */
struct PreviewImage *preview;
+ /* nodes */
+ struct bNodeTree *nodetree;
+
} World;
/* **************** WORLD ********************* */