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authorSergey Sharybin <sergey@blender.org>2022-04-12 11:56:51 +0300
committerSergey Sharybin <sergey@blender.org>2022-04-13 12:48:12 +0300
commit25c357124de8905360c44a5a842284089ddec341 (patch)
treed7f7de7c459d622366ba5b0a7caec720c97f35c7 /source/blender/makesdna/DNA_world_types.h
parentda66c0519fce9bff981370868a359e64198552bc (diff)
Cover some DNA files with C++ utility macros
Solves compilation warning with Clang, and moves manipulation with DNA structures to the designed way for C++. The tests and few other places are update to the new code by Jacques. Ref T96847 Maniphest Tasks: T96847 Differential Revision: https://developer.blender.org/D14625
Diffstat (limited to 'source/blender/makesdna/DNA_world_types.h')
-rw-r--r--source/blender/makesdna/DNA_world_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h
index 88f2e0c9407..bd2ba1e3bf7 100644
--- a/source/blender/makesdna/DNA_world_types.h
+++ b/source/blender/makesdna/DNA_world_types.h
@@ -27,6 +27,8 @@ struct bNodeTree;
* World defines general modeling data such as a background fill,
* gravity, color model etc. It mixes rendering data and modeling data. */
typedef struct World {
+ DNA_DEFINE_CXX_METHODS(World)
+
ID id;
/** Animation data (must be immediately after id for utilities to use it). */
struct AnimData *adt;