diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-14 00:08:33 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-14 00:08:33 +0400 |
commit | 0b8661ab4da1a7cfbc756640649a2d07bb36cc64 (patch) | |
tree | 6d171db30ddcba3d379dea04b2da9449203419a6 /source/blender/makesdna/DNA_world_types.h | |
parent | 6f12e584a97f664c654ddfbe5f721d2a7be3d491 (diff) |
BGE: Occlusion culling and other performance improvements.
Added occlusion culling capability in the BGE.
More info: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Game_Engine#BGE_Scenegraph_improvement
MSVC, scons, cmake, Makefile updated.
Other minor performance improvements:
- The rasterizer was computing the openGL model matrix of the objects too many times
- DBVT view frustrum culling was not properly culling behind the near plane:
Large objects behind the camera were sent to the GPU
- Remove all references to mesh split/join feature as it is not yet functional
Diffstat (limited to 'source/blender/makesdna/DNA_world_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_world_types.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h index a51e9704be2..f599364ed66 100644 --- a/source/blender/makesdna/DNA_world_types.h +++ b/source/blender/makesdna/DNA_world_types.h @@ -88,7 +88,8 @@ typedef struct World { * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling */ short mode; - int physicsEngine; /* here it's aligned */ + short occlusionRes; /* resolution of occlusion Z buffer in pixel */ + short physicsEngine; /* here it's aligned */ float misi, miststa, mistdist, misthi; @@ -135,7 +136,7 @@ typedef struct World { #define WO_DOF 4 #define WO_ACTIVITY_CULLING 8 #define WO_AMB_OCC 16 -#define WO_DBVT_CAMERA_CULLING 32 +#define WO_DBVT_CULLING 32 /* aomix */ #define WO_AOADD 0 |