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authorErwin Coumans <blender@erwincoumans.com>2005-07-16 13:55:22 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-07-16 13:55:22 +0400
commit1921a356be5999f4eab6d13adbf80d16526c988e (patch)
tree326418ef2f313f213be1747d1d8841b3cc85df57 /source/blender/makesdna/DNA_world_types.h
parent3be3e68e2fbfa3de73dd3d24e69c3068a9f6a6de (diff)
Added type for Bullet collision detection and physics engine.
This will improve collision detection and physics for the game engine (Ketsji). Bullet uses optionally uses the ODE quickstep solver. Hope this commit doesn't break everything.
Diffstat (limited to 'source/blender/makesdna/DNA_world_types.h')
-rw-r--r--source/blender/makesdna/DNA_world_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h
index 8404beaf733..06f52de8e6a 100644
--- a/source/blender/makesdna/DNA_world_types.h
+++ b/source/blender/makesdna/DNA_world_types.h
@@ -159,6 +159,7 @@ typedef struct World {
#define WOPHY_SUMO 2
#define WOPHY_DYNAMO 3
#define WOPHY_ODE 4
+#define WOPHY_BULLET 5
#endif