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authorTon Roosendaal <ton@blender.org>2013-03-17 18:38:58 +0400
committerTon Roosendaal <ton@blender.org>2013-03-17 18:38:58 +0400
commit0a4b030145fdad2b36290454bbd3ba37406d4f9a (patch)
tree2d3434c6e2f70a5c30fedeb8b5afdaf733876014 /source/blender/makesdna/intern
parent50c28740d4a18a77dc71cd31722a0607faad676d (diff)
New feature:
Automatic switching for drawing pixel buffers via glDrawPixels or using GPU textures It works with a User Preference limit, in megapixels, to define whether to use GPU or direct pixel drawing. Default is now initialized to 10 MP (4k buffers). Especially for zooming out (draw smaller) texture drawing is much smaller. Also Nvidia cards typically draw much faster with textures in general. Added to node backdrop first now, the other editors follow in a next commit. For coders: added new DNA function to initialize new struct variables, so you don't have to sub-version files anymore. DNA_struct_elem_find(fd->filesdna, "structname", "typename", "varname") "filesdna" is the sdna description of the current file being versioned.
Diffstat (limited to 'source/blender/makesdna/intern')
-rw-r--r--source/blender/makesdna/intern/dna_genfile.c16
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/makesdna/intern/dna_genfile.c b/source/blender/makesdna/intern/dna_genfile.c
index 86014c4e80e..1225821102a 100644
--- a/source/blender/makesdna/intern/dna_genfile.c
+++ b/source/blender/makesdna/intern/dna_genfile.c
@@ -1314,6 +1314,22 @@ int DNA_elem_offset(SDNA *sdna, const char *stype, const char *vartype, const ch
return (int)((intptr_t)cp);
}
+bool DNA_struct_elem_find(SDNA *sdna, const char *stype, const char *vartype, const char *name)
+{
+
+ const int SDNAnr = DNA_struct_find_nr(sdna, stype);
+
+ if (SDNAnr >= 0) {
+ const short * const spo = sdna->structs[SDNAnr];
+ char * const cp = find_elem(sdna, vartype, name, spo, NULL, NULL);
+
+ if (cp) return true;
+ return (int)((intptr_t)cp);
+ }
+ return false;
+}
+
+
/**
* Returns the size in bytes of a primitive type.
*/