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author | Hans Goudey <h.goudey@me.com> | 2021-06-09 17:13:09 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-06-09 17:13:09 +0300 |
commit | ec98bb318b938f829859ee7dfa1a96d1171c2a64 (patch) | |
tree | 8f6c55e5e39857c249611b2402667f4742ed8be9 /source/blender/makesdna | |
parent | 3a7ab62eac05e700372a2b17b901b0181be82abe (diff) |
UI: Add the option to not display some socket labels
This commit adds a flag to disable displaying some socket labels which
just redundant eye sores. We still want to have a label, because that
information can potentially be accessed elsewhere in the UI.
The flag is used in a few geometry nodes.
Differential Revision: https://developer.blender.org/D11540
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_node_types.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h index 1ab6c5e52a6..c005e1d52d2 100644 --- a/source/blender/makesdna/DNA_node_types.h +++ b/source/blender/makesdna/DNA_node_types.h @@ -210,6 +210,12 @@ typedef enum eNodeSocketFlag { SOCK_COMPACT = (1 << 10), /** Make the input socket accept multiple incoming links in the UI. */ SOCK_MULTI_INPUT = (1 << 11), + /** + * Don't show the socket's label in the interface, for situations where the type is obvious and + * the name takes up too much space. Note that it doesn't really make sense for this to be stored + * in runtime data. + */ + SOCK_HIDE_LABEL = (1 << 12), } eNodeSocketFlag; /* limit data in bNode to what we want to see saved? */ |