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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-07-13 16:43:36 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-07-13 16:43:36 +0300 |
commit | c9aef27326d54ed053edb37d27fe5571805139b9 (patch) | |
tree | 1455a2f704b8187d3770a009054e880c97edfbc3 /source/blender/makesdna | |
parent | 065cd6e4e4295063bfdf952ffd18931736b065c2 (diff) |
Depsgraph: Begin work on making depsgraph per-scene-layer
This is a first step towards proper depsgraph "ownership", where
we would allow scene to be in multiple states dependent on active
workspace or scene layer.
This commit introduces a basic API to get proper dependency graph
for a given scene layer. It also renames scene->depsgraph to
depsgraph_legacy, so it's easier to search0-n-replace in the future.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index f21cee80f80..a3b0b8ac2c7 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1697,7 +1697,7 @@ typedef struct Scene { void *fps_info; /* (runtime) info/cache used for presenting playback framerate info to the user */ /* none of the dependency graph vars is mean to be saved */ - struct Depsgraph *depsgraph; + struct Depsgraph *depsgraph_legacy; void *pad1; struct DagForest *theDag; short dagflags; |