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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-02-06 18:18:34 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-02-06 18:24:15 +0400
commita41648c1dc58fcfdb149bf6839ae237d1dadc704 (patch)
tree25fed9ed0a9d5e3f2dcfe60074e7ae3be19914ba /source/blender/makesdna
parent5cbddd4ca47b4b2b45ae7284129db5b83d1a948c (diff)
Cycles: add pass alpha threshold value to render layers.
Z, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this threshold. With value 0.0 the first surface hit will always write to these passes, regardless of transparency. With higher values surfaces that are mostly transparent can be skipped until an opaque surface is encountered.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 177b687802d..8c4026e8b67 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -187,7 +187,7 @@ typedef struct SceneRenderLayer {
int pass_xor;
int samples;
- int pad;
+ float pass_alpha_threshold;
struct FreestyleConfig freestyleConfig;
} SceneRenderLayer;