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authorBrecht Van Lommel <brecht@blender.org>2021-11-19 14:44:27 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-11-19 14:46:49 +0300
commit7d5ef64bfb26825658f1a9e0485366e4b3568a0c (patch)
tree6e335b7b85ff5dc152e087047fca7cd68db37d1d /source/blender/makesdna
parenteb071c9ff4e69b3b721a91bed3f0bf758fbe6c0e (diff)
Cleanup: fix typos in comments and docs
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D13264
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_fluid_types.h4
-rw-r--r--source/blender/makesdna/DNA_lightprobe_types.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_fluid_types.h b/source/blender/makesdna/DNA_fluid_types.h
index 0cbef540306..d8065410f2b 100644
--- a/source/blender/makesdna/DNA_fluid_types.h
+++ b/source/blender/makesdna/DNA_fluid_types.h
@@ -513,7 +513,7 @@ typedef struct FluidDomainSettings {
float p1[3]; /* End point of BB in local space. */
float dp0[3]; /* Difference from object center to grid start point. */
float cell_size[3]; /* Size of simulation cell in local space. */
- float global_size[3]; /* Global size of domain axises. */
+ float global_size[3]; /* Global size of domain axes. */
float prev_loc[3];
int shift[3]; /* Current domain shift in simulation cells. */
float shift_f[3]; /* Exact domain shift. */
@@ -694,7 +694,7 @@ typedef struct FluidDomainSettings {
char openvdb_data_depth;
char _pad11[7]; /* Unused. */
- /* -- Deprecated / unsed options (below). -- */
+ /* -- Deprecated / unused options (below). -- */
/* View options. */
int viewsettings;
diff --git a/source/blender/makesdna/DNA_lightprobe_types.h b/source/blender/makesdna/DNA_lightprobe_types.h
index 038de8e49cc..1a3bda34a84 100644
--- a/source/blender/makesdna/DNA_lightprobe_types.h
+++ b/source/blender/makesdna/DNA_lightprobe_types.h
@@ -149,7 +149,7 @@ BLI_STATIC_ASSERT_ALIGN(LightGridCache, 16)
typedef struct LightCacheTexture {
struct GPUTexture *tex;
- /** Copy of GPU datas to create GPUTextures on file read. */
+ /** Copy of GPU data to create GPUTextures on file read. */
char *data;
int tex_size[3];
char data_type;