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authorJacques Lucke <jacques@blender.org>2021-11-08 14:23:50 +0300
committerJacques Lucke <jacques@blender.org>2021-11-08 14:24:01 +0300
commitfc373af8f5a43553a8f9cdb86f8e18c78040a537 (patch)
tree0035cff54e8a5b3b9a6aea78eb67e8191eb91eaf /source/blender/makesdna
parent09cef0fc00dc4b699b8bae5d8b8f73d613ccdf9a (diff)
Nodes: store socket declaration reference in socket
Previously, to get the declaration of a socket, one had to go through `node->declaration`. Now this indirection is not necessary anymore. This makes it easier to add more per-socket information into the declaration and accessing it in various places. Currently, this system is used by socket descriptions and node warnings for unsupported geometry component types.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_node_types.h29
1 files changed, 19 insertions, 10 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 94e4cc1323a..79287885dec 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -81,6 +81,19 @@ typedef struct bNodeStack {
#define NS_CR_FIT 4
#define NS_CR_STRETCH 5
+/** Workaround to forward-declare C++ type in C header. */
+#ifdef __cplusplus
+namespace blender::nodes {
+class NodeDeclaration;
+class SocketDeclaration;
+} // namespace blender::nodes
+using NodeDeclarationHandle = blender::nodes::NodeDeclaration;
+using SocketDeclarationHandle = blender::nodes::SocketDeclaration;
+#else
+typedef struct NodeDeclarationHandle NodeDeclarationHandle;
+typedef struct SocketDeclarationHandle SocketDeclarationHandle;
+#endif
+
typedef struct bNodeSocket {
struct bNodeSocket *next, *prev, *new_sock;
@@ -153,6 +166,12 @@ typedef struct bNodeSocket {
* kept for forward compatibility */
/** Custom data for inputs, only UI writes in this. */
bNodeStack ns DNA_DEPRECATED;
+
+ /**
+ * References a socket declaration that is owned by `node->declaration`. This is only runtime
+ * data. It has to be updated when the node declaration changes.
+ */
+ const SocketDeclarationHandle *declaration;
} bNodeSocket;
/* sock->type */
@@ -220,16 +239,6 @@ typedef enum eNodeSocketFlag {
SOCK_HIDE_LABEL = (1 << 12),
} eNodeSocketFlag;
-/** Workaround to forward-declare C++ type in C header. */
-#ifdef __cplusplus
-namespace blender::nodes {
-class NodeDeclaration;
-}
-using NodeDeclarationHandle = blender::nodes::NodeDeclaration;
-#else
-typedef struct NodeDeclarationHandle NodeDeclarationHandle;
-#endif
-
/* TODO: Limit data in bNode to what we want to see saved. */
typedef struct bNode {
struct bNode *next, *prev, *new_node;