diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-01-28 09:35:50 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-01-28 09:36:12 +0300 |
commit | f91fe78af5145a2f5706acd17d0e793ab7b311f8 (patch) | |
tree | 5db34caf2503cfbe9772c87f739dfd2e0cc29df5 /source/blender/makesdna | |
parent | 05dbc470ad9c1f953b5e8d2da5e3f1bfba6d4814 (diff) |
cleanup: spelling, comments, alignment
fixed pet peeve “frustrum” and other non-functional changes.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 4 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_world_types.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 190ece685c9..ef6d4ac4481 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -800,7 +800,7 @@ typedef struct RecastData { typedef struct GameData { - /* standalone player */ + /* standalone player */ struct GameFraming framing; short playerflag, xplay, yplay, freqplay; short depth, attrib, rt1, rt2; @@ -823,7 +823,7 @@ typedef struct GameData { /* * bit 3: (gameengine): Activity culling is enabled. - * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling + * bit 5: (gameengine) : enable Bullet DBVT tree for view frustum culling */ int flag; short mode, matmode; diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h index 73bfa7a36fe..5fd4c9fd407 100644 --- a/source/blender/makesdna/DNA_world_types.h +++ b/source/blender/makesdna/DNA_world_types.h @@ -86,7 +86,7 @@ typedef struct World { * bit 2: (reserved) depth of field * bit 3: (gameengine): Activity culling is enabled. * bit 4: ambient occlusion - * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling + * bit 5: (gameengine) : enable Bullet DBVT tree for view frustum culling */ short mode; // partially moved to scene->gamedata in 2.5 short occlusionRes; /* resolution of occlusion Z buffer in pixel */ // XXX moved to scene->gamedata in 2.5 |