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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-04-11 15:08:57 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-04-11 15:20:41 +0400
commit15169c71a6cdd819ba1bbdf9f0713082d64d8cdc (patch)
tree9c0273645eb1755df8d1fce6988197e3a5c235ef /source/blender/makesdna
parent4f6c218f1942089e949c1dd4dae7df788d821ae2 (diff)
Blender Internal: remove BLI BVH for raytracing.
It has no benefits over other BVH types, as far as I know it was only added because it was possible. This also fixes T39344.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 0c950ff9ff0..b92aafd610b 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1299,7 +1299,7 @@ typedef struct Scene {
/* raytrace structure */
#define R_RAYSTRUCTURE_AUTO 0
#define R_RAYSTRUCTURE_OCTREE 1
-#define R_RAYSTRUCTURE_BLIBVH 2
+#define R_RAYSTRUCTURE_BLIBVH 2 /* removed */
#define R_RAYSTRUCTURE_VBVH 3
#define R_RAYSTRUCTURE_SIMD_SVBVH 4 /* needs SIMD */
#define R_RAYSTRUCTURE_SIMD_QBVH 5 /* needs SIMD */