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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-04-11 15:08:57 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-04-11 15:20:41 +0400 |
commit | 15169c71a6cdd819ba1bbdf9f0713082d64d8cdc (patch) | |
tree | 9c0273645eb1755df8d1fce6988197e3a5c235ef /source/blender/makesdna | |
parent | 4f6c218f1942089e949c1dd4dae7df788d821ae2 (diff) |
Blender Internal: remove BLI BVH for raytracing.
It has no benefits over other BVH types, as far as I know it was only added
because it was possible. This also fixes T39344.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 0c950ff9ff0..b92aafd610b 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1299,7 +1299,7 @@ typedef struct Scene { /* raytrace structure */ #define R_RAYSTRUCTURE_AUTO 0 #define R_RAYSTRUCTURE_OCTREE 1 -#define R_RAYSTRUCTURE_BLIBVH 2 +#define R_RAYSTRUCTURE_BLIBVH 2 /* removed */ #define R_RAYSTRUCTURE_VBVH 3 #define R_RAYSTRUCTURE_SIMD_SVBVH 4 /* needs SIMD */ #define R_RAYSTRUCTURE_SIMD_QBVH 5 /* needs SIMD */ |