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authorAntony Riakiotakis <kalast@gmail.com>2014-03-23 01:35:07 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-03-23 01:35:41 +0400
commite732c5809c2be01a0c622987bf9fbe7b37d3ed4c (patch)
tree0f6717db6a0da358500ade55715034a584f20f9c /source/blender/makesdna
parentc45c472e1b373c5125955056bcf3dd9b5edb8d18 (diff)
Detail sampling operator
Located on topology panel. To use just click on button and click on mesh. Operator will just use the dimensions of the triangles below to set the constant detail setting. Also changed pair of scale/detail size with nice separate float percentage value.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 02b213a1b68..b9621b4753c 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -857,7 +857,7 @@ typedef struct Sculpt {
float gravity_factor;
/* scale for constant detail size */
- float constant_detail_scale;
+ float constant_detail;
struct Object *gravity_object;
void *pad2;