diff options
author | Ton Roosendaal <ton@blender.org> | 2005-12-07 18:07:31 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-12-07 18:07:31 +0300 |
commit | fba94ef97ae51b74b4f13d9f3ffc226204330a07 (patch) | |
tree | b21ea0cd6948bdbd76799b169e0e79f49a50d907 /source/blender/makesdna | |
parent | 5a514ae20eb4462eaa381e60fb295a65b96bf575 (diff) |
Orange: Custom drawing types for bones in Poses!
In Armature Pose-bone panel, the 'hide' button got replaced with a button
where you can type (TAB complete works) a name for a Mesh Object. It then
draws that Object instead of the indicated bone drawing type.
Fixes for bone layers:
- Akey in Editmode didnt work proper (now deselects all non visible bones
too. selection for editmode works on the vertices, not bones...
- Snap in Editmode now respects layers
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_action_types.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h index db9926d4653..d0944820887 100644 --- a/source/blender/makesdna/DNA_action_types.h +++ b/source/blender/makesdna/DNA_action_types.h @@ -36,6 +36,7 @@ struct SpaceLink; struct ListBase; +struct Object; /* PoseChannel stores the results of Actions (ipos) and transform information with respect to the restposition of Armature bones */ @@ -73,6 +74,7 @@ typedef struct bPoseChannel { float ikstretch; float *path; /* totpath x 3 x float */ + struct Object *custom; /* draws custom object instead of this channel */ } bPoseChannel; |