diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-10-27 17:59:17 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-10-27 18:01:10 +0300 |
commit | ea67f55b87e362e4e46097d88236639e6c2ea472 (patch) | |
tree | bf173a2d962f46c96c8d723f1becb441b0258221 /source/blender/makesdna | |
parent | b2f57190d9f2cc3ece678ef788b42eefb5631a2e (diff) |
Compositor: Add Invert option to the movie clip stabilization node
This appears to be really common workflow when you stabilize shot to make compo
easier (roto, some effects and so) and then re-introduce the motion back.
Surely it's doable with some magic nodes and manual network for transforming
but such workflow is too common in VFX to resist adding one small option in
single node for this.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_node_types.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h index 1176ce1c9e6..fd3391f970e 100644 --- a/source/blender/makesdna/DNA_node_types.h +++ b/source/blender/makesdna/DNA_node_types.h @@ -1110,6 +1110,11 @@ enum { CMP_NODEFLAG_PLANETRACKDEFORM_MOTION_BLUR = 1, }; +/* Stabilization node */ +enum { + CMP_NODEFLAG_STABILIZE_INVERSE = 1, +}; + #define CMP_NODE_PLANETRACKDEFORM_MBLUR_SAMPLES_MAX 64 /* Point Density shader node */ |