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authorSergey Sharybin <sergey.vfx@gmail.com>2017-10-03 10:59:06 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-10-03 10:59:06 +0300
commit2bfa061a15762e93f0391e3348f58bcfa512d8fc (patch)
treeb3d51e85572e3272c1e0a4c1817d011f61f81386 /source/blender/makesdna
parent21369429168c5799125a63ef728947f4fd6668e9 (diff)
parent2b3ff61d805ccbb219e773e1a5c69e02b0c90109 (diff)
Merge branch 'master' into blender2.8
Notes: - Changes in paint_vertex.c were simple to merge, mainly related on passing evaluation context. - Conflicts in EditDM and drawmesh.c are solved using code from blender2.8 branch. Those areas are deprecated and not to be used in final release. However, it's possible that some reference code from master is lost, so keep attention when adding alpha support for vertex painting.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h22
1 files changed, 15 insertions, 7 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index e073c6a9f13..4c1accdcdf1 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1121,18 +1121,26 @@ typedef struct UvSculpt {
/* Vertex Paint */
typedef struct VPaint {
Paint paint;
- short flag, pad;
+ short flag;
+ char falloff_shape, normal_angle;
int radial_symm[3]; /* For mirrored painting */
} VPaint;
/* VPaint.flag */
enum {
- // VP_COLINDEX = (1 << 0), /* only paint onto active material*/ /* deprecated since before 2.49 */
- // VP_AREA = (1 << 1), /* deprecated since 2.70 */
- VP_NORMALS = (1 << 3),
- VP_SPRAY = (1 << 4),
- // VP_MIRROR_X = (1 << 5), /* deprecated in 2.5x use (me->editflag & ME_EDIT_MIRROR_X) */
- VP_ONLYVGROUP = (1 << 7) /* weight paint only */
+ VP_FLAG_PROJECT_BACKFACE = (1 << 0),
+ /* TODO */
+ // VP_FLAG_PROJECT_XRAY = (1 << 1),
+ VP_FLAG_PROJECT_FLAT = (1 << 3),
+ VP_FLAG_SPRAY = (1 << 4),
+ /* weight paint only */
+ VP_FLAG_VGROUP_RESTRICT = (1 << 7)
+};
+
+/* VPaint.falloff_shape */
+enum {
+ VP_FALLOFF_SHAPE_SPHERE = 0,
+ VP_FALLOFF_SHAPE_TUBE = 1,
};
/* ------------------------------------------- */