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authorCampbell Barton <ideasman42@gmail.com>2017-10-02 13:07:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-02 14:07:58 +0300
commitb2a10fa615efcf403a9ca23005d86ca149ebf56b (patch)
treeac611243d2de0e5cb0ce7d5bc81ce27da7d5b561 /source/blender/makesdna
parent9d34ae604827813ead8c9071ff1c346e9aff7e29 (diff)
Vertex Paint: projection options
This makes vertex paint match image painting more closely. - Add falloff shape option sphere/circle where sphere uses a 3D radius around the cursor and circle uses a 2D radius (projected), like previous releases. - Add normal angle option so you can control the falloff. - Add Cull option, to paint onto faces pointing away. Disabling normals, culling and using circle falloff allows you to paint through the mesh.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h22
1 files changed, 15 insertions, 7 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 3201b75ee1e..e9caf7ada1c 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1117,18 +1117,26 @@ typedef struct UvSculpt {
/* Vertex Paint */
typedef struct VPaint {
Paint paint;
- short flag, pad;
+ short flag;
+ char falloff_shape, normal_angle;
int radial_symm[3]; /* For mirrored painting */
} VPaint;
/* VPaint.flag */
enum {
- // VP_COLINDEX = (1 << 0), /* only paint onto active material*/ /* deprecated since before 2.49 */
- // VP_AREA = (1 << 1), /* deprecated since 2.70 */
- VP_NORMALS = (1 << 3),
- VP_SPRAY = (1 << 4),
- // VP_MIRROR_X = (1 << 5), /* deprecated in 2.5x use (me->editflag & ME_EDIT_MIRROR_X) */
- VP_ONLYVGROUP = (1 << 7) /* weight paint only */
+ VP_FLAG_PROJECT_BACKFACE = (1 << 0),
+ /* TODO */
+ // VP_FLAG_PROJECT_XRAY = (1 << 1),
+ VP_FLAG_PROJECT_FLAT = (1 << 3),
+ VP_FLAG_SPRAY = (1 << 4),
+ /* weight paint only */
+ VP_FLAG_VGROUP_RESTRICT = (1 << 7)
+};
+
+/* VPaint.falloff_shape */
+enum {
+ VP_FALLOFF_SHAPE_SPHERE = 0,
+ VP_FALLOFF_SHAPE_TUBE = 1,
};
/* ------------------------------------------- */