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authorClément Foucault <foucault.clem@gmail.com>2018-11-15 20:13:07 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-11-15 20:16:30 +0300
commitc2164e579c3dde8c0fbb42e0c146bfd5ad1b563b (patch)
tree631fedacdf5e4830acf2a54c6ab7bc4225e48f04 /source/blender/makesdna
parent11b3954346b1e4ee2d70d8f4efa2e1a57c9fbef8 (diff)
Eevee: Add irradiance smoothing
This is a parameter that will make the interpolation between irradiance cells of a same Irradiance Volume smoother, reducing the weight of the light leaking correction factors. It is usefull in some cases to avoid harsh lighting transition that can happen when a sample point it near a surface.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index c78f622e8bc..3ad96f09555 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1460,6 +1460,8 @@ typedef struct SceneEEVEE {
int gi_diffuse_bounces;
int gi_cubemap_resolution;
int gi_visibility_resolution;
+ float gi_irradiance_smoothing;
+ float pad;
float gi_cubemap_draw_size;
float gi_irradiance_draw_size;