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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-02 20:04:38 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-08 20:46:00 +0300
commitcf8e71db615c2d74bf87f18ab8389a675cbe6c51 (patch)
tree9f29f386985d521b4e28d644e4cd6e6d7e53015d /source/blender/makesdna
parent2ac65f6153a2da2df7cda908689bb7c1865f088d (diff)
UI: add icon color coding for different data types in the outliner.
For now we have categories collection, object, object data, modifiers & constraints, and shading. The icons can be categorized by adding e.g. DEF_ICON_OBJECT() in UI_icons.h. Light themes will need to be updated to use darker colors to keep icons visible in the outliner.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index 6d8077633a4..7c28ff9301f 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -200,7 +200,13 @@ typedef struct ThemeUI {
char gizmo_secondary[4];
char gizmo_a[4];
char gizmo_b[4];
- char pad2[4];
+
+ /* Icon Colors. */
+ char icon_collection[4]; /* Collection items */
+ char icon_object[4]; /* Object items */
+ char icon_object_data[4]; /* Object data items */
+ char icon_modifier[4]; /* Modifier and constraint items */
+ char icon_shading[4]; /* Shading related items */
} ThemeUI;
/* try to put them all in one, if needed a special struct can be created as well