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authorCampbell Barton <ideasman42@gmail.com>2017-05-24 16:14:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-24 16:38:15 +0300
commit7a9ad029dd1d1afe42d54c9c181de887636db7c0 (patch)
treee9281cbe8bb01365a699ffd6f4bbd09a6a91015f /source/blender/makesdna
parent707340edd703ff1fd7c8157eb3cc811913698c8d (diff)
Remove TexFace, per-face images
TexFace complicates the now more popular shading pipeline by having per-face images, see: T51382 for details. To keep the ability to select a per-material edit-image (used with UV-mapping workflow), the material now stores an image which will be set when changing images in edit-mode. This is used as a bake-target when not using Cycles too.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_material_types.h8
-rw-r--r--source/blender/makesdna/DNA_meshdata_types.h3
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h2
3 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 67bc49032d5..09a4e42cb8f 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -211,6 +211,10 @@ typedef struct Material {
char nmap_tangent_names[9][64]; /* [MAX_MTFACE+1][MAX_NAME]; +1 for empty name */
int nmap_tangent_names_count, pad5;
+ /* image to use for image/uv space, also bake target
+ * (not to be used shading/rendering pipeline, this is editor featyure only!). */
+ struct Image *edit_image;
+
struct TexPaintSlot *texpaintslot; /* cached slot for painting. Make sure to recalculate before use
* with refresh_texpaint_image_cache */
ListBase gpumaterial; /* runtime */
@@ -285,7 +289,7 @@ typedef struct Material {
#define MA_ONLYSHADOW 1024
#define MA_HALO_XALPHA 1024
#define MA_STAR 0x800
-#define MA_FACETEXTURE 0x800
+// #define MA_FACETEXTURE 0x800 /* deprecated */
#define MA_HALOTEX 0x1000
#define MA_HALOPUNO 0x2000
#define MA_ONLYCAST 0x2000
@@ -307,7 +311,7 @@ typedef struct Material {
/* qdn: a bit clumsy this, tangents needed for normal maps separated from shading */
#define MA_NORMAP_TANG 0x8000000
#define MA_GROUP_NOLAY 0x10000000
-#define MA_FACETEXTURE_ALPHA 0x20000000
+// #define MA_FACETEXTURE_ALPHA 0x20000000 /* deprecated */
#define MA_STR_B_UNITS 0x40000000
#define MA_STR_SURFDIFF 0x80000000
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index 3676066a399..5f204b82f04 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -188,7 +188,6 @@ typedef struct MVertTri {
typedef struct MTexPoly {
- struct Image *tpage;
char flag, transp;
short mode, tile, pad;
} MTexPoly;
@@ -196,7 +195,6 @@ typedef struct MTexPoly {
/* can copy from/to MTexPoly/MTFace */
#define ME_MTEXFACE_CPY(dst, src) \
{ \
- (dst)->tpage = (src)->tpage; \
(dst)->flag = (src)->flag; \
(dst)->transp = (src)->transp; \
(dst)->mode = (src)->mode; \
@@ -256,7 +254,6 @@ typedef struct MSelect {
/*tessellation uv face data*/
typedef struct MTFace {
float uv[4][2];
- struct Image *tpage;
char flag, transp;
short mode, tile, unwrap;
} MTFace;
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index 823a7f0812f..4959055ed10 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -418,7 +418,7 @@ typedef struct UVProjectModifierData {
/* the objects which do the projecting */
struct Object *projectors[10]; /* MOD_UVPROJECT_MAXPROJECTORS */
struct Image *image; /* the image to project */
- int flags;
+ int pad2;
int num_projectors;
float aspectx, aspecty;
float scalex, scaley;