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authorTon Roosendaal <ton@blender.org>2012-11-10 15:55:45 +0400
committerTon Roosendaal <ton@blender.org>2012-11-10 15:55:45 +0400
commit4121e4b7e7420bfafe218da501162c8eae22a158 (patch)
treea3ec177e1cc7e3d31bd5716c008085a657448c4f /source/blender/makesdna
parent250109f5ace8471451a6d8bda8f67ffc955eb4b7 (diff)
Added UI support to set OpenGL MultiSample.
Code to support it was lying around for long already, but not controlled by UI nicely. Now you have in user preferences "System" tab an option to set it. NOTE: - it only works saving as User startup.blend, and restart Blender. - your system should support it, no check for it is visible in UI - tested only on iMac OSX 10.7 Screenshot: http://www.blender.org/bf/chinchilla.blend.png
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h15
1 files changed, 14 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index caa7c880aee..69e67461a56 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -418,9 +418,11 @@ typedef struct UserDef {
float ndof_sensitivity; /* overall sensitivity of 3D mouse */
float ndof_orbit_sensitivity;
- float pad4;
int ndof_flag; /* flags for 3D mouse */
+ short ogl_multisamples; /* amount of samples for OpenGL FSA, if zero no FSA */
+ short pad4;
+
float glalphaclip;
short autokey_mode; /* autokeying mode */
@@ -703,6 +705,17 @@ typedef enum eCompute_Device_Type {
USER_COMPUTE_DEVICE_CUDA = 2,
} eCompute_Device_Type;
+
+typedef enum eMultiSample_Type {
+ USER_MULTISAMPLE_NONE = 0,
+ USER_MULTISAMPLE_2 = 2,
+ USER_MULTISAMPLE_4 = 4,
+ USER_MULTISAMPLE_8 = 8,
+ USER_MULTISAMPLE_16 = 16,
+} eMultiSample_Type;
+
+
+
#ifdef __cplusplus
}
#endif