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authorSergey Sharybin <sergey.vfx@gmail.com>2012-11-05 12:05:14 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-11-05 12:05:14 +0400
commit759ea4078782ace683a3e835166b7f324c8e3224 (patch)
tree80b50138b42f89a247612c9461d467391014683d /source/blender/makesdna
parent6eec49ed20fb3a8032718d5f4b9a3e774098df3f (diff)
Render engines: replace number of x/y tiles with tile size
Now tile size is setting up explicitly instead of using number of tiles. This allows better control over GPU performance, where having tiles aligned to specific size makes lots of sense. Still to come: need to update startup.blend to make tiles size 64x64.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 9d59817632a..1479d5268ed 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -396,11 +396,16 @@ typedef struct RenderData {
/**
* The number of part to use in the x direction
*/
- short xparts;
+ short xparts DNA_DEPRECATED;
/**
* The number of part to use in the y direction
*/
- short yparts;
+ short yparts DNA_DEPRECATED;
+
+ /**
+ * render tile dimensions
+ */
+ short tilex, tiley;
short planes DNA_DEPRECATED, imtype DNA_DEPRECATED, subimtype DNA_DEPRECATED, quality DNA_DEPRECATED; /*deprecated!*/
@@ -448,6 +453,8 @@ typedef struct RenderData {
short frs_sec, edgeint;
+ int pad;
+
/* safety, border and display rect */
rctf safety, border;