diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-05-04 14:26:28 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-05-04 14:31:10 +0300 |
commit | b7d0ff0ad6f9ab8cb10c727b6db293204c79636f (patch) | |
tree | 99dcdd08a161f363f849d2577ff4da1fa320b997 /source/blender/makesdna | |
parent | 7e3ee2d15dc3e11b4b2be778eb600653c8561523 (diff) |
Separate scene simplification into viewport and render
This way it is possible to have viewport simplification bumped all the way up,
making viewport really responsive but still have final render to use highest
subdivision possible.
Reviewers: lukastoenne, campbellbarton, dingto
Reviewed By: campbellbarton, dingto
Subscribers: dingto, nutel, eyecandy, venomgfx
Differential Revision: https://developer.blender.org/D1273
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index ca2edb5eb90..ff2a7468832 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -657,8 +657,10 @@ typedef struct RenderData { /* render simplify */ int simplify_flag; short simplify_subsurf; - short simplify_shadowsamples; + short simplify_subsurf_render; + short simplify_shadowsamples, pad9; float simplify_particles; + float simplify_particles_render; float simplify_aosss; /* cineon */ |