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author | Antony Riakiotakis <kalast@gmail.com> | 2015-05-15 17:51:17 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-05-15 17:51:46 +0300 |
commit | ce0d3112e40fe54bd56926b758cda4e502fb782a (patch) | |
tree | 4bbd8a19f3aa6cf704ac65f3c130d591f4703451 /source/blender/makesdna | |
parent | 3d658bf7a7b81057f9b4477567158cbd50216517 (diff) |
Scene audio naming cleanup:
Remane sound_scene_handle to playback handle.
sound_scene_handle was a part of scene so we could see code like scene-
often in the same function.
If I understand things correctly, in audaspace lingo, the
playback_handle corresponds to a Reader while the scene_sound
corresponds to a Factory.
More cleanups will be done here later, but changing this now because my
brain hurts trying to remember which is which...
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 7ac00e16aff..ef0e98a14c9 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1394,7 +1394,7 @@ typedef struct Scene { ListBase transform_spaces; void *sound_scene; - void *sound_scene_handle; + void *playback_handle; void *sound_scrub_handle; void *speaker_handles; |