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authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-07-12 14:21:37 +0400
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-07-12 14:21:37 +0400
commita49c9c458aac2a738c3cf90860fb6e942747617e (patch)
tree98882a609b085452b24c35bbe1a7cc6103d7ee91 /source/blender/makesdna
parent5f15b164c549b336e1c5ef0dff2aaede056fd6f5 (diff)
improvement of 2d-filter custom shader,
some bugfixes, now you can use depth buffer and luminance buffer without any settings, also you can use object's properties in a shader
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index a467722e8e1..ac9761f165d 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -196,9 +196,7 @@ typedef struct bVisibilityActuator {
} bVisibilityActuator;
typedef struct bTwoDFilterActuator{
- char pad[2];
- /* bitwise flag for enabling or disabling depth(bit 0) and luminance(bit 1) */
- short texture_flag;
+ char pad[4];
/* Tells what type of 2D Filter */
short type;
/* (flag == 0) means 2D filter is activate and