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authorPablo Dobarro <pablodp606@gmail.com>2020-03-31 18:06:17 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-03-31 19:27:37 +0300
commit6c036a65c9741786deb53191fa77d83e7ffb1be3 (patch)
tree3f9ab727fb309727991a48598c965528c2ae3b20 /source/blender/makesdna
parent38685b5a3976954634b441858cf9c5df65bbe83f (diff)
Add Voxel Mode to the Remesh modifier
This adds the Voxel Mode to the current remesh modifier. It works exactly the same way as the voxel remesh operator and uses the same properties to control the remeshing. We can exand this with more options in the future (fix poles, reprojection...) Reviewed By: brecht Differential Revision: https://developer.blender.org/D7292
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index 74cb72a1fae..855bf8434be 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -1608,6 +1608,8 @@ typedef enum eRemeshModifierMode {
MOD_REMESH_MASS_POINT = 1,
/* keeps sharp edges */
MOD_REMESH_SHARP_FEATURES = 2,
+ /* Voxel remesh */
+ MOD_REMESH_VOXEL = 3,
} eRemeshModifierMode;
typedef struct RemeshModifierData {
@@ -1623,10 +1625,13 @@ typedef struct RemeshModifierData {
/* octree depth */
char depth;
-
char flag;
char mode;
char _pad;
+
+ /* OpenVDB Voxel remesh properties. */
+ float voxel_size;
+ float adaptivity;
} RemeshModifierData;
/* Skin modifier */