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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-01 23:44:40 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-01 23:44:40 +0300
commit112385660aeefbd503b128c91a3c7fc09d1e6d5a (patch)
tree3db61ae0103dab6ba41bdfbf015ccb8b05bba0d6 /source/blender/makesdna
parentddabed9c9625f7109b703ed88c88247bfb14aaba (diff)
RNA
* Object has some more properties wrapped, mostly game related. * Scene frame changes now send a notifier. * Added functions to create/free operator properties for calling operators. This also simplifies some duplicated code that did this. Ideally though this kind of thing should use the properties pointer provided by buttons and keymap items. Example code: PointerRNA ptr; WM_operator_properties_create(&ptr, "SOME_OT_name"); RNA_int_set(&ptr, "value", 42); WM_operator_name_call(C, "SOME_OT_name", WM_OP_EXEC_DEFAULT, &ptr); WM_operator_properties_free(&ptr);
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_windowmanager_types.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h
index d4d54195146..a563e2af210 100644
--- a/source/blender/makesdna/DNA_windowmanager_types.h
+++ b/source/blender/makesdna/DNA_windowmanager_types.h
@@ -151,7 +151,6 @@ typedef struct wmKeymapItem {
struct wmKeymapItem *next, *prev;
char idname[64]; /* used to retrieve operator type pointer */
- IDProperty *properties; /* default operator properties */
struct PointerRNA *ptr; /* rna pointer to access properties */
short type; /* event code itself */