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authorMatt Ebb <matt@mke3.net>2010-01-20 07:19:55 +0300
committerMatt Ebb <matt@mke3.net>2010-01-20 07:19:55 +0300
commit1d3186cbcf9e3e463e4e6362ac76862b801cf7ba (patch)
tree450dc8b914efeb8829f815dbba1f9aabd7449a0f /source/blender/makesdna
parent8bcf66e1d16ece55f8736797f7d4180a456060ff (diff)
Durian request: Added 'Color Balance' node to compositor. uses Lift/Gamma/Gain
similar to sequence editor. --> http://mke3.net/blender/devel/2.5/color_balance_node.jpg Also added 0 key (zero key) shortcut when mouse is over a button, to reset it to its default value. Same as the RMB menu ->Reset to Default, except for color wheels, it only resets the hue/sat/value components that that widget affects. Peter/Xavier: The existing color balance code can generate NaNs (fractional power of a negative), which causes havoc along the image pipeline. I added a check in the node code to prevent this. Still plenty of potential for lots of better colour correction tools in the compositor, just needs time...
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_node_types.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 9b433c5bf8c..71b607247d3 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -300,6 +300,18 @@ typedef struct NodeLensDist {
short jit, proj, fit, pad;
} NodeLensDist;
+typedef struct NodeColorBalance {
+ /* for processing */
+ float slope[3];
+ float offset[3];
+ float power[3];
+
+ /* for ui representation */
+ float lift[3];
+ float gamma[3];
+ float gain[3];
+} NodeColorBalance;
+
/* TEX_output */
typedef struct TexNodeOutput {
char name[32];