diff options
author | Jason Hays <jason_hays22@mymail.eku.edu> | 2011-06-08 23:05:17 +0400 |
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committer | Jason Hays <jason_hays22@mymail.eku.edu> | 2011-06-08 23:05:17 +0400 |
commit | b967d8695ffba91cc138022d7e6860559ac81d3d (patch) | |
tree | bc3f43707cfeef52dcb748cd1d2f1e16f3e342b2 /source/blender/makesdna | |
parent | 70895a6789488806b647686464716381ab40ad4c (diff) |
Heard that multi-bone selection would be better used for painting multiple bones; took out select lock.
Added a basic multiple bone group paint feature "Multi-Paint" and its corresponding checkbox next to "Auto Normalize," but I need to access the ToolSettings for it in armature to make bone selection function/draw correctly
When you multi-paint, it paints on selected bones while keeping the weight ratios on a vertex of the selected groups the same. You can't currently multi-paint on a vertex with a locked deform group.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 657bfb1c884..0e4b1e60f9a 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -734,10 +734,13 @@ typedef struct ToolSettings { short snap_flag, snap_target; short proportional, prop_mode; char proportional_objects; /* proportional edit, object mode */ - char pad[3]; + char pad[7]; int auto_normalize; /*auto normalizing mode in wpaint*/ + //Jason + int multipaint; /* paint multiple bones in wpaint */ + short sculpt_paint_settings; /* user preferences for sculpt and paint */ short pad1; int sculpt_paint_unified_size; /* unified radius of brush in pixels */ |