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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-03-15 23:56:33 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-03-15 23:56:33 +0400 |
commit | 2d21e6521f99825cd4c5783ca6866910947c7e13 (patch) | |
tree | 6bd977781c715f8fa0c8ce5bb8e373ef57777c95 /source/blender/makesdna | |
parent | 88cf1a2bc73bbd2f2fbf2ba3d5b1e7d4a1db7a93 (diff) |
Fix: multisample viewport drawing didn't work well with selection or particle
brushes, due to issues with color coded drawing or slow/buggy reading from such
a buffer on some systems.
In case multisample is enabled now, it uses an offscreen buffer for such drawing,
which is not multisampled and so should not cause issues. This does mean there is
some extra GPU memory usage when multisample is enabled, and we could optimize
triple buffer to work together here somehow to share buffers, but it's better than
having selection not working.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 5397b06dc15..294c47aa9db 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -107,6 +107,7 @@ typedef struct RegionView3D { struct RenderInfo *ri; struct RenderEngine *render_engine; struct ViewDepths *depths; + void *gpuoffscreen; /* animated smooth view */ struct SmoothView3DStore *sms; |