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author | Nicholas Bishop <nicholasbishop@gmail.com> | 2007-12-17 06:21:25 +0300 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2007-12-17 06:21:25 +0300 |
commit | 4431e7d44179c2cccdb01281eadb52f8bcff79c1 (patch) | |
tree | 9c38cc70ca3012d64a0d17f9bf61ebd2d18b7a1e /source/blender/makesdna | |
parent | 079d78f183e46615b59b93a2e32c2e85fabe190e (diff) |
Applied Ian Calvert's patch (#7801) to add a "rake" setting to sculpt mode; when used with a 2D brush texture, the texture is automatically rotated to follow the direction of the brush stroke.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index af64885d9f2..412c40c7eb0 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -444,6 +444,10 @@ typedef struct SculptData /* Symmetry is separate from the other BrushData because the same settings are always used for all brush types */ char symm; + + /* Added to store if the 'Rake' setting has been set */ + char rake; + char pad[7]; } SculptData; typedef struct Scene { |