diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-14 00:08:33 +0400 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-14 00:08:33 +0400 |
commit | 0b8661ab4da1a7cfbc756640649a2d07bb36cc64 (patch) | |
tree | 6d171db30ddcba3d379dea04b2da9449203419a6 /source/blender/makesdna | |
parent | 6f12e584a97f664c654ddfbe5f721d2a7be3d491 (diff) |
BGE: Occlusion culling and other performance improvements.
Added occlusion culling capability in the BGE.
More info: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Game_Engine#BGE_Scenegraph_improvement
MSVC, scons, cmake, Makefile updated.
Other minor performance improvements:
- The rasterizer was computing the openGL model matrix of the objects too many times
- DBVT view frustrum culling was not properly culling behind the near plane:
Large objects behind the camera were sent to the GPU
- Remove all references to mesh split/join feature as it is not yet functional
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_actuator_types.h | 4 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_object_types.h | 2 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_world_types.h | 5 |
3 files changed, 8 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index 2252126b46c..aeabae42adf 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -195,7 +195,8 @@ typedef struct bGameActuator { typedef struct bVisibilityActuator { /** bit 0: Is this object visible? - ** bit 1: Apply recursively */ + ** bit 1: Apply recursively + ** bit 2: Is this object an occluder? */ int flag; } bVisibilityActuator; @@ -458,6 +459,7 @@ typedef struct FreeCamera { /* Set means the object will become invisible */ #define ACT_VISIBILITY_INVISIBLE (1 << 0) #define ACT_VISIBILITY_RECURSIVE (1 << 1) +#define ACT_VISIBILITY_OCCLUSION (1 << 2) /* twodfilter->type */ #define ACT_2DFILTER_ENABLED -2 diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index b17896aec70..3a408404b0b 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -437,6 +437,7 @@ extern Object workob; #define OB_COLLISION 65536 #define OB_SOFT_BODY 0x20000 +#define OB_OCCLUDER 0x40000 /* ob->gameflag2 */ #define OB_NEVER_DO_ACTIVITY_CULLING 1 @@ -455,6 +456,7 @@ extern Object workob; #define OB_BODY_TYPE_DYNAMIC 2 #define OB_BODY_TYPE_RIGID 3 #define OB_BODY_TYPE_SOFT 4 +#define OB_BODY_TYPE_OCCLUDER 5 /* ob->scavisflag */ #define OB_VIS_SENS 1 diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h index a51e9704be2..f599364ed66 100644 --- a/source/blender/makesdna/DNA_world_types.h +++ b/source/blender/makesdna/DNA_world_types.h @@ -88,7 +88,8 @@ typedef struct World { * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling */ short mode; - int physicsEngine; /* here it's aligned */ + short occlusionRes; /* resolution of occlusion Z buffer in pixel */ + short physicsEngine; /* here it's aligned */ float misi, miststa, mistdist, misthi; @@ -135,7 +136,7 @@ typedef struct World { #define WO_DOF 4 #define WO_ACTIVITY_CULLING 8 #define WO_AMB_OCC 16 -#define WO_DBVT_CAMERA_CULLING 32 +#define WO_DBVT_CULLING 32 /* aomix */ #define WO_AOADD 0 |