diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-10-18 13:35:29 +0400 |
---|---|---|
committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-10-18 13:35:29 +0400 |
commit | 61a330baca0ff9bb3cf477c04f539ef276a0356f (patch) | |
tree | 7c51dee268d1ac1d3dc9fb54371d3c0741316022 /source/blender/makesdna | |
parent | 4b42c4bce41b139229c35781b6364cfb4125cba9 (diff) |
Freestyle: Built-in SVG exporter.
Features:
* Both still image and animation rendering, as well as polygon
fills are supported.
* The exporter creates a new SVG layer for every Freestyle line
set. The different layers are correctly sorted.
* SVG paths use data from line styles, so the base color of a
line style becomes the color of paths, idem for dashes and
stroke thickness.
* Strokes can be split at invisible parts. This functionality is
useful when exporting for instance dashed lines or line styles
with a Blue Print shader
* The exporter can be used not only in the Parameter Editor mode,
but also from within style modules written for the Python
Scripting mode.
Acknowledgements:
The author would like to thank Francesco Fantoni and Jarno
Leppänen for their [[ https://github.com/hvfrancesco/freestylesvg | Freestyle SVG exporter ]].
Differential revision: https://developer.blender.org/D785
Author: flokkievids (Folkert de Vries)
Reviewed by: kjym3 (Tamito Kajiyama)
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index f8f962107f6..04a9291ba67 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -600,6 +600,11 @@ typedef struct RenderData { int line_thickness_mode; float unit_line_thickness; /* in pixels */ + /* Freestyle SVG Export */ + char svg_path[1024]; /* 1024 = FILE_MAX */ + int svg_mode; + int svg_flag; + /* render engine */ char engine[32]; @@ -610,6 +615,15 @@ typedef struct RenderData { int pad; } RenderData; +/* RenderData::svg_flag */ +#define FREESTYLE_SVG_EXPORT (1 << 0) +#define FREESTYLE_SVG_SPLIT_AT_INVISIBLE (1 << 1) +#define FREESTYLE_SVG_OBJECT_FILL (1 << 2) + +/* RenderData::svg_mode */ +#define FREESTYLE_CONTROL_SVG_FRAME 1 +#define FREESTYLE_CONTROL_SVG_ANIMATION 2 + /* *************************************************************** */ /* Render Conversion/Simplfication Settings */ |