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authorSergey Sharybin <sergey.vfx@gmail.com>2018-01-15 13:38:56 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-01-15 13:43:59 +0300
commit4d8b78b0a9b760bba2f715a7421b3fdd5e076ccf (patch)
tree899cc855ceb757d4013656fcb450a1529065ad48 /source/blender/makesdna
parent6cb06501c3283a4d443151ddb93ec5a097cd9078 (diff)
Sculpting: Sdd an option to hide mask in viewport
Brushes themselves are still affected by the mask, but the viewport is not showing the mask. This way it's easier to see details while sculpting. Studio request by Julien Kaspar
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index c9d4a8a5ca3..6535124a1be 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -2119,6 +2119,9 @@ typedef enum eSculptFlags {
/* If set, dynamic-topology detail size will be constant in object space */
SCULPT_DYNTOPO_DETAIL_CONSTANT = (1 << 13),
SCULPT_DYNTOPO_DETAIL_BRUSH = (1 << 14),
+
+ /* Don't display mask in viewport, but still use it for strokes. */
+ SCULPT_HIDE_MASK = (1 << 15),
} eSculptFlags;
typedef enum eImageePaintMode {