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authorClément Foucault <foucault.clem@gmail.com>2019-08-22 17:04:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-09-05 18:37:50 +0300
commitd8aaf25c23fa10ee121dc4fdd1cafe544bcca355 (patch)
treeb5a16157beac22e4b474c699c1ce25f3d8c5be51 /source/blender/makesdna
parentca58936f2ff2b14a649722be20d98f8fa35831ff (diff)
Eevee: Shadow map refactor
Reviewed By: brecht Differential Revision: http://developer.blender.org/D5659
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_light_types.h10
-rw-r--r--source/blender/makesdna/DNA_scene_types.h4
2 files changed, 10 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_light_types.h b/source/blender/makesdna/DNA_light_types.h
index 82cab5d1594..ec83d53da5e 100644
--- a/source/blender/makesdna/DNA_light_types.h
+++ b/source/blender/makesdna/DNA_light_types.h
@@ -58,7 +58,10 @@ typedef struct Light {
char _pad2[2];
float clipsta, clipend;
- float bias, soft, bleedbias, bleedexp;
+ float bias;
+ float soft; /* DEPRECATED kept for compatibility. */
+ float bleedbias; /* DEPRECATED kept for compatibility. */
+ float bleedexp; /* DEPRECATED kept for compatibility. */
short bufsize, samp, buffers, filtertype;
char bufflag, buftype;
@@ -82,7 +85,10 @@ typedef struct Light {
float cascade_fade;
int cascade_count;
- float contact_dist, contact_bias, contact_spread, contact_thickness;
+ float contact_dist;
+ float contact_bias;
+ float contact_spread; /* DEPRECATED kept for compatibility. */
+ float contact_thickness;
float spec_fac, att_dist;
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 5e96759bc90..58778bebf4a 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1637,7 +1637,7 @@ typedef struct SceneEEVEE {
int motion_blur_samples;
float motion_blur_shutter;
- int shadow_method;
+ int shadow_method DNA_DEPRECATED;
int shadow_cube_size;
int shadow_cascade_size;
@@ -2392,7 +2392,7 @@ enum {
SCE_EEVEE_SHADOW_HIGH_BITDEPTH = (1 << 10),
SCE_EEVEE_TAA_REPROJECTION = (1 << 11),
// SCE_EEVEE_SSS_ENABLED = (1 << 12), /* Unused */
- SCE_EEVEE_SSS_SEPARATE_ALBEDO = (1 << 13),
+ // SCE_EEVEE_SSS_SEPARATE_ALBEDO = (1 << 13), /* Unused */
SCE_EEVEE_SSR_ENABLED = (1 << 14),
SCE_EEVEE_SSR_REFRACTION = (1 << 15),
SCE_EEVEE_SSR_HALF_RESOLUTION = (1 << 16),