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authorClément Foucault <foucault.clem@gmail.com>2020-03-11 19:07:43 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-03-11 19:12:16 +0300
commitc476c36e400883d929a7149def8dcb6ad6157a86 (patch)
treec19c43ad1ed82f333c08bee7d2096024fed812dd /source/blender/makesdna
parentf01bc597a8e6bf5df19f1af0c422918c96b25e41 (diff)
Workbench Simplification Refactor
This patch is (almost) a complete rewrite of workbench engine. The features remain unchanged but the code quality is greatly improved. Hair shading is brighter but also more correct. This also introduce the concept of `DRWShaderLibrary` to make a simple include system inside the GLSL files. Differential Revision: https://developer.blender.org/D7060
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_view3d_enums.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_view3d_enums.h b/source/blender/makesdna/DNA_view3d_enums.h
index de186700ed1..85522ea88a2 100644
--- a/source/blender/makesdna/DNA_view3d_enums.h
+++ b/source/blender/makesdna/DNA_view3d_enums.h
@@ -43,10 +43,6 @@ typedef enum eV3DShadingColorType {
V3D_SHADING_TEXTURE_COLOR = 3,
V3D_SHADING_OBJECT_COLOR = 4,
V3D_SHADING_VERTEX_COLOR = 5,
-
- /* Is used to display the object using the error color. For example when in
- * solid texture paint mode without any textures configured */
- V3D_SHADING_ERROR_COLOR = 999,
} eV3DShadingColorType;
/** #View3DShading.background_type */