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author | Julian Eisel <eiseljulian@gmail.com> | 2016-12-01 18:43:57 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2016-12-01 19:19:58 +0300 |
commit | 52ec96251692a5e5a8f452eecb9e52e9ee7465c8 (patch) | |
tree | c06e7f05ab02fc2c921685736f8de01d11f3f6cb /source/blender/makesdna | |
parent | 4ff4dbc0abc04020ff2608d1c7abc8eafd160c88 (diff) |
UI: Previews for screen layouts
Basically all this does is drawing layout previews into the opened layout search menu.
https://youtu.be/RHYWtZP7pyA
The previews are drawn using offscreen rendering so they can't use multi-threading (yet!). But that shouldn't be an issue since only a handful of previews are drawn at the same time. Normally we only need to redraw the preview if a screen layout was changed. Would be nice if PreviewImage could store if it supports threaded rendering.
Previews are saved in files, might be useful if you later want to support appending layouts.
Adds a new file screen_draw.c.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_screen_types.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h index 2efb9d1f1ac..ce1f8d1a7d4 100644 --- a/source/blender/makesdna/DNA_screen_types.h +++ b/source/blender/makesdna/DNA_screen_types.h @@ -76,6 +76,8 @@ typedef struct bScreen { struct wmTimer *animtimer; /* if set, screen has timer handler added in window */ void *context; /* context callback */ + + PreviewImage *preview; } bScreen; typedef struct ScrVert { |