Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2009-07-21 00:28:29 +0400
committerDalai Felinto <dfelinto@gmail.com>2009-07-21 00:28:29 +0400
commit9a9d118bbf7786b1c5c412bef651885e33709553 (patch)
tree55f15ebe16824610b6209e3507e4698ce54c03ac /source/blender/makesdna
parent1b7f1bc72dbbf2051eb015d219f2c89d43439cad (diff)
BGE panels: wip
Logic Panel: - world settings (moved from world) ... that includes physic engine selection + gravity - game player (from gamesettings, it wasn't wrapped) - stereo/dome (from gamesettings, it wasn't wrapped) ... separated stereom into stereoflag and stereomode - properties ... (didn't touch it) Buttons Game Panel: (wip panel) - Physics (moved from Logic Panel) ... it will be a datablock in the future (right Campbell ?) - Material Physics (not currently implemented) ... a datablock link to the materials of an object + the dynamic physic variables * NOTE: in readfile.c::do_version I couldn't do if(scene->world). There is something wrong with scenes with an unlinked world. So so far we are ignoring the old values....
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h88
-rw-r--r--source/blender/makesdna/DNA_world_types.h20
2 files changed, 83 insertions, 25 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 572913f10d0..31d7a63b31b 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -183,10 +183,10 @@ typedef struct RenderData {
/** For UR edge rendering: give the edges this color */
float edgeR, edgeG, edgeB;
- short fullscreen, xplay, yplay, freqplay; /* standalone player */
- short depth, attrib, rt1, rt2; /* standalone player */
+ short fullscreen, xplay, yplay, freqplay; /* standalone player */ // XXX deprecated since 2.5
+ short depth, attrib, rt1, rt2; /* standalone player */ // XXX deprecated since 2.5
- short stereomode; /* standalone player stereo settings */
+ short stereomode; /* standalone player stereo settings */ // XXX deprecated since 2.5
short dimensionspreset; /* for the dimensions presets menu */
@@ -327,12 +327,12 @@ typedef struct RenderData {
short jp2_preset, jp2_depth;
int rpad3;
- /* Dome variables */
- short domeres, domemode;
- short domeangle, dometilt;
- float domeresbuf;
- float pad2;
- struct Text *dometext;
+ /* Dome variables */ // XXX deprecated since 2.5
+ short domeres, domemode; // XXX deprecated since 2.5
+ short domeangle, dometilt; // XXX deprecated since 2.5
+ float domeresbuf; // XXX deprecated since 2.5
+ float pad2; // XXX deprecated since 2.5
+ struct Text *dometext; // XXX deprecated since 2.5
} RenderData;
@@ -350,6 +350,20 @@ typedef struct RenderProfile {
} RenderProfile;
+typedef struct GameDome {
+ short res, mode;
+ short angle, tilt;
+ float resbuf, pad2;
+ struct Text *warptext;
+} GameDome;
+
+#define DOME_FISHEYE 1
+#define DOME_TRUNCATED_FRONT 2
+#define DOME_TRUNCATED_REAR 3
+#define DOME_ENVMAP 4
+#define DOME_PANORAM_SPH 5
+#define DOME_NUM_MODES 6
+
typedef struct GameFraming {
float col[3];
char type, pad1, pad2, pad3;
@@ -359,6 +373,56 @@ typedef struct GameFraming {
#define SCE_GAMEFRAMING_EXTEND 1
#define SCE_GAMEFRAMING_SCALE 2
+typedef struct GameData {
+
+ /* physics (it was in world)*/
+ float gravity; /*Gravitation constant for the game world*/
+
+ /*
+ * Radius of the activity bubble, in Manhattan length. Objects
+ * outside the box are activity-culled. */
+ float activityBoxRadius; //it's not being used ANYWHERE !!!!!!!!!!!!!!
+ /*
+ * bit 3: (gameengine): Activity culling is enabled.
+ * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling
+ */
+ short mode, pad11;
+ short occlusionRes; /* resolution of occlusion Z buffer in pixel */
+ short physicsEngine;
+ short ticrate, maxlogicstep, physubstep, maxphystep;
+
+ /* standalone player */
+ struct GameFraming framing;
+ short pad9, pad10;
+ short fullscreen, xplay, yplay, freqplay;
+ short depth, attrib, rt1, rt2;
+
+ /* stereo/dome mode */
+ struct GameDome dome;
+ short stereoflag, stereomode, xsch, ysch; //xsch and ysch can be deleted !!!
+ float pad12;
+} GameData;
+#define STEREO_NOSTEREO 1
+#define STEREO_ENABLE 2
+#define STEREO_DOME 3
+
+//#define STEREO_NOSTEREO 1
+#define STEREO_QUADBUFFERED 2
+#define STEREO_ABOVEBELOW 3
+#define STEREO_INTERLACED 4
+#define STEREO_ANAGLYPH 5
+#define STEREO_SIDEBYSIDE 6
+#define STEREO_VINTERLACE 7
+//#define STEREO_DOME 8
+
+/* physicsEngine */
+#define WOPHY_NONE 0
+#define WOPHY_ENJI 1
+#define WOPHY_SUMO 2
+#define WOPHY_DYNAMO 3
+#define WOPHY_ODE 4
+#define WOPHY_BULLET 5
+
typedef struct TimeMarker {
struct TimeMarker *next, *prev;
int frame;
@@ -588,8 +652,6 @@ typedef struct Scene {
struct Editing *ed; /* sequence editor data is allocated here */
- struct GameFraming framing;
-
struct ToolSettings *toolsettings; /* default allocated now */
struct SceneStats *stats; /* default allocated now */
@@ -617,6 +679,10 @@ typedef struct Scene {
/* User-Defined KeyingSets */
int active_keyingset; /* index of the active KeyingSet. first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 */
ListBase keyingsets; /* KeyingSets for the given frame */
+
+ /* Game Settings */
+ struct GameFraming framing; // XXX deprecated since 2.5
+ struct GameData gm;
} Scene;
diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h
index 608a4ca982e..b6e387fbede 100644
--- a/source/blender/makesdna/DNA_world_types.h
+++ b/source/blender/makesdna/DNA_world_types.h
@@ -72,12 +72,12 @@ typedef struct World {
/**
* Gravitation constant for the game world
*/
- float gravity;
+ float gravity; // moved to scene->gamedata in 2.5
/**
* Radius of the activity bubble, in Manhattan length. Objects
* outside the box are activity-culled. */
- float activityBoxRadius;
+ float activityBoxRadius; // moved to scene->gamedata in 2.5
short skytype;
/**
@@ -89,10 +89,10 @@ typedef struct World {
* bit 4: ambient occlusion
* bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling
*/
- short mode;
- short occlusionRes; /* resolution of occlusion Z buffer in pixel */
- short physicsEngine; /* here it's aligned */
- short ticrate, maxlogicstep, physubstep, maxphystep;
+ short mode; // partially moved to scene->gamedata in 2.5
+ short occlusionRes; /* resolution of occlusion Z buffer in pixel */ // moved to scene->gamedata in 2.5
+ short physicsEngine; /* here it's aligned */ // moved to scene->gamedata in 2.5
+ short ticrate, maxlogicstep, physubstep, maxphystep; // moved to scene->gamedata in 2.5
float misi, miststa, mistdist, misthi;
@@ -181,14 +181,6 @@ typedef struct World {
#define WOMAP_ZENDOWN 8
#define WOMAP_MIST 16
-/* physicsEngine */
-#define WOPHY_NONE 0
-#define WOPHY_ENJI 1
-#define WOPHY_SUMO 2
-#define WOPHY_DYNAMO 3
-#define WOPHY_ODE 4
-#define WOPHY_BULLET 5
-
/* flag */
#define WO_DS_EXPAND (1<<0)