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authorCampbell Barton <ideasman42@gmail.com>2017-07-12 17:27:06 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-07-12 18:59:44 +0300
commitb4988d01cbe9c850a365604967bd3a5e03fc9a72 (patch)
tree147a8bb95d09b9c1fd0efef6c4d09d34df85783e /source/blender/makesdna
parent95a7a0a06ebc7c88bc56c90bb4edfeef302694b7 (diff)
DwM: Option to use final material over mode shading
Support using full material shading in sculpt & paint modes mode. Access 'Full Shading' from the display panel when in paint modes.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 22bb3cd5add..6a9b979596b 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -324,7 +324,7 @@ typedef struct View3D {
#define V3D_SOLID_MATCAP (1 << 12) /* user flag */
#define V3D_SHOW_SOLID_MATCAP (1 << 13) /* runtime flag */
#define V3D_OCCLUDE_WIRE (1 << 14)
-#define V3D_SHADELESS_TEX (1 << 15)
+#define V3D_SHOW_MODE_SHADE_OVERRIDE (1 << 15)
/* View3d->flag3 (short) */