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author | Jesse Yurkovich <jesse.y@gmail.com> | 2022-05-12 06:11:44 +0300 |
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committer | Jesse Yurkovich <jesse.y@gmail.com> | 2022-05-12 06:11:44 +0300 |
commit | 578771ae4dcb8643214c69a7b9761ca154f40f63 (patch) | |
tree | 6f69d7ee0001034b7c6f7e359f1da80d80ae18d1 /source/blender/makesdna | |
parent | 8d9d5da13706b668b9bd0d631e00c9b00b73f3ea (diff) |
UDIM: Add support for packing inside .blend files
This completes support for tiled texture packing on the Blender / Cycles
side of things.
Most of these changes fall into one of three categories:
- Updating Image handling code to pack/unpack tiled and multi-view images
- Updating Cycles to handle tiled textures through BlenderImageLoader
- Updating OSL to properly handle textures with multiple slots
Differential Revision: https://developer.blender.org/D14395
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_image_types.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_image_types.h b/source/blender/makesdna/DNA_image_types.h index 4e66e2446f0..80f592bb66d 100644 --- a/source/blender/makesdna/DNA_image_types.h +++ b/source/blender/makesdna/DNA_image_types.h @@ -64,6 +64,11 @@ typedef struct ImageView { typedef struct ImagePackedFile { struct ImagePackedFile *next, *prev; struct PackedFile *packedfile; + + /* Which view and tile this ImagePackedFile represents. Normal images will use 0 and 1001 + * respectively when creating their ImagePackedFile. Must be provided for each packed image. */ + int view; + int tile_number; /** 1024 = FILE_MAX. */ char filepath[1024]; } ImagePackedFile; |