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authorJoshua Leung <aligorith@gmail.com>2016-05-17 18:19:06 +0300
committerJoshua Leung <aligorith@gmail.com>2016-05-17 18:19:06 +0300
commit49aeee5a3dfa9fc0ae29e99f7c5c0cc0124e560e (patch)
tree49ace019e0509cd188f24d11c8f799ab676f6bbd /source/blender/makesdna
parent29a17d54da1f4b85a59487e032165bb44dc1b065 (diff)
Bendy Bones: Advanced B-Bones for Easier + Simple Rigging
This commit/patch/branch brings a bunch of powerful new options for B-Bones and for working with B-Bones, making it easier for animators to create their own rigs, using fewer bones (which also means hopefully lighter + faster rigs ;) This functionality was first demoed by Daniel at BConf15 Some highlights from this patch include: * You can now directly control the shape of B-Bones using a series of properties instead of being restricted to trying to indirectly control them through the neighbouring bones. See the "Bendy Bones" panel... * B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone. This is useful for things like eyebrows and mouths/eyelids * You can now make B-Bones use custom bones as their reference bone handles, instead of only using the parent/child bones. To do so, enable the "Use Custom Reference Handles" toggle. If none are specified, then the BBone will only use the Bendy Bone properties. * Constraints Head/Tail option can now slide along the B-Bone shape, instead of just linearly interpolating between the endpoints of the bone. For more details, see: * http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html * http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html -- Credits -- Original Idea: Daniel M Lara (pepeland) Original Patch/Research: Jose Molina Additional Development + Polish: Joshua Leung (aligorith) Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_action_types.h46
-rw-r--r--source/blender/makesdna/DNA_armature_types.h14
-rw-r--r--source/blender/makesdna/DNA_constraint_types.h4
3 files changed, 47 insertions, 17 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 96d7ec3128c..4d82e4528d6 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -199,7 +199,8 @@ typedef struct bPoseChannel {
char constflag; /* for quick detecting which constraints affect this channel */
char selectflag; /* copy of bone flag, so you can work with library armatures, not for runtime use */
char drawflag;
- char pad0[5];
+ char bboneflag;
+ char pad0[4];
struct Bone *bone; /* set on read file or rebuild pose */
struct bPoseChannel *parent; /* set on read file or rebuild pose */
@@ -242,7 +243,16 @@ typedef struct bPoseChannel {
float ikstretch;
float ikrotweight; /* weight of joint rotation constraint */
float iklinweight; /* weight of joint stretch constraint */
-
+
+ /* curved bones settings - these are for animating, and are applied on top of the copies in pchan->bone */
+ float roll1, roll2;
+ float curveInX, curveInY;
+ float curveOutX, curveOutY;
+ float scaleIn, scaleOut;
+
+ struct bPoseChannel *bbone_prev; /* next/prev bones to use as handle references when calculating bbones (optional) */
+ struct bPoseChannel *bbone_next;
+
void *temp; /* use for outliner */
} bPoseChannel;
@@ -253,17 +263,17 @@ typedef enum ePchan_Flag {
POSE_LOC = (1 << 0),
POSE_ROT = (1 << 1),
POSE_SIZE = (1 << 2),
- /* old IK/cache stuff... */
-#if 0
- POSE_IK_MAT = (1 << 3),
- POSE_UNUSED2 = (1 << 4),
- POSE_UNUSED3 = (1 << 5),
- POSE_UNUSED4 = (1 << 6),
- POSE_UNUSED5 = (1 << 7),
- /* has Standard IK */
- POSE_HAS_IK = (1 << 8),
-#endif
- /* IK/Pose solving*/
+
+ /* old IK/cache stuff
+ * - used to be here from (1 << 3) to (1 << 8)
+ * but has been repurposed since 2.77.2
+ * as they haven't been used in over 10 years
+ */
+
+ /* has BBone deforms */
+ POSE_BBONE_SHAPE = (1 << 3),
+
+ /* IK/Pose solving */
POSE_CHAIN = (1 << 9),
POSE_DONE = (1 << 10),
/* visualization */
@@ -318,6 +328,16 @@ typedef enum ePchan_DrawFlag {
#define PCHAN_CUSTOM_DRAW_SIZE(pchan) \
(pchan)->custom_scale * (((pchan)->drawflag & PCHAN_DRAW_NO_CUSTOM_BONE_SIZE) ? 1.0f : (pchan)->bone->length)
+/* PoseChannel->bboneflag */
+typedef enum ePchan_BBoneFlag {
+ /* Use custom reference bones (for roll and handle alignment), instead of immediate neighbours */
+ PCHAN_BBONE_CUSTOM_HANDLES = (1 << 1),
+ /* Evaluate start handle as being "relative" */
+ PCHAN_BBONE_CUSTOM_START_REL = (1 << 2),
+ /* Evaluate end handle as being "relative" */
+ PCHAN_BBONE_CUSTOM_END_REL = (1 << 3),
+} ePchan_BBoneFlag;
+
/* PoseChannel->rotmode and Object->rotmode */
typedef enum eRotationModes {
/* quaternion rotations (default, and for older Blender versions) */
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index b995e6917a9..cda6441f0ae 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -68,11 +68,18 @@ typedef struct Bone {
float xwidth, length, zwidth; /* width: for block bones. keep in this order, transform! */
float ease1, ease2; /* length of bezier handles */
float rad_head, rad_tail; /* radius for head/tail sphere, defining deform as well, parent->rad_tip overrides rad_head */
-
+
+ float roll1, roll2; /* curved bones settings - these define the "restpose" for a curved bone */
+ float curveInX, curveInY;
+ float curveOutX, curveOutY;
+ float scaleIn, scaleOut;
+
float size[3]; /* patch for upward compat, UNUSED! */
int layer; /* layers that bone appears on */
short segments; /* for B-bones */
- short pad[1];
+
+ short pad1;
+
} Bone;
typedef struct bArmature {
@@ -204,7 +211,8 @@ typedef enum eBone_Flag {
BONE_TRANSFORM_CHILD = (1 << 20), /* Indicates that a parent is also being transformed */
BONE_UNSELECTABLE = (1 << 21), /* bone cannot be selected */
BONE_NO_LOCAL_LOCATION = (1 << 22), /* bone location is in armature space */
- BONE_RELATIVE_PARENTING = (1 << 23) /* object child will use relative transform (like deform) */
+ BONE_RELATIVE_PARENTING = (1 << 23), /* object child will use relative transform (like deform) */
+ BONE_ADD_PARENT_END_ROLL = (1 << 24) /* it will add the parent end roll to the inroll */
} eBone_Flag;
diff --git a/source/blender/makesdna/DNA_constraint_types.h b/source/blender/makesdna/DNA_constraint_types.h
index 86991245068..5fcd374b21f 100644
--- a/source/blender/makesdna/DNA_constraint_types.h
+++ b/source/blender/makesdna/DNA_constraint_types.h
@@ -516,7 +516,9 @@ typedef enum eBConstraint_Flags {
/* indicates that constraint was added locally (i.e. didn't come from the proxy-lib) */
CONSTRAINT_PROXY_LOCAL = (1<<8),
/* indicates that constraint is temporarily disabled (only used in GE) */
- CONSTRAINT_OFF = (1<<9)
+ CONSTRAINT_OFF = (1<<9),
+ /* use bbone curve shape when calculating headtail values */
+ CONSTRAINT_BBONE_SHAPE = (1<<10),
} eBConstraint_Flags;
/* bConstraint->ownspace/tarspace */