diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-09-18 06:35:26 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-18 06:35:26 +0400 |
commit | 96ada15d7940a72744dc1a63f13dbd9383b42a11 (patch) | |
tree | 4e5527c0be1706fa28f715305d7f5b8eea4379ae /source/blender/makesdna | |
parent | 1b5d16f1bf80f2da8d3d4da5bbfaf4819c14a225 (diff) | |
parent | 5db33d11bd569f4040fd58e4f39cf97ed94fec29 (diff) |
svn merge -r40197:40311 ^/trunk/blender
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_action_types.h | 15 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_node_types.h | 9 |
2 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h index a820e59779f..492dd34caa6 100644 --- a/source/blender/makesdna/DNA_action_types.h +++ b/source/blender/makesdna/DNA_action_types.h @@ -188,18 +188,13 @@ typedef struct bPoseChannel { char name[32]; /* Channels need longer names than normal blender objects */ short flag; /* dynamic, for detecting transform changes */ - short constflag; /* for quick detecting which constraints affect this channel */ short ikflag; /* settings for IK bones */ - short selectflag; /* copy of bone flag, so you can work with library armatures, not for runtime use */ short protectflag; /* protect channels from being transformed */ short agrp_index; /* index of action-group this bone belongs to (0 = default/no group) */ - -// XXX depreceated.... old animation system (armature only viz) ---- - int pathlen; /* for drawing paths, the amount of frames */ - int pathsf; /* for drawing paths, the start frame number */ - int pathef; /* for drawing paths, the end frame number */ -// XXX end of depreceated code ------------------------------------- - + char constflag; /* for quick detecting which constraints affect this channel */ + char selectflag; /* copy of bone flag, so you can work with library armatures, not for runtime use */ + char pad0[6]; + struct Bone *bone; /* set on read file or rebuild pose */ struct bPoseChannel *parent; /* set on read file or rebuild pose */ struct bPoseChannel *child; /* set on read file or rebuild pose, the 'ik' child, for b-bones */ @@ -233,7 +228,7 @@ typedef struct bPoseChannel { float ikrotweight; /* weight of joint rotation constraint */ float iklinweight; /* weight of joint stretch constraint */ - float *path; /* totpath x 3 x float */ // XXX depreceated... old animation system (armature only viz) + void *temp; /* use for outliner */ } bPoseChannel; diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h index bac1e3cd8ca..4cfd0b56b70 100644 --- a/source/blender/makesdna/DNA_node_types.h +++ b/source/blender/makesdna/DNA_node_types.h @@ -103,10 +103,11 @@ typedef struct bNodeSocket { #define SOCK_FLOAT 0 #define SOCK_VECTOR 1 #define SOCK_RGBA 2 -#define SOCK_INT 3 +#define SOCK_SHADER 3 #define SOCK_BOOLEAN 4 #define SOCK_MESH 5 -#define NUM_SOCKET_TYPES 6 /* must be last! */ +#define SOCK_INT 6 +#define NUM_SOCKET_TYPES 7 /* must be last! */ /* socket side (input/output) */ #define SOCK_IN 1 @@ -123,6 +124,10 @@ typedef struct bNodeSocket { #define SOCK_DYNAMIC 16 /* group socket should not be exposed */ #define SOCK_INTERNAL 32 + /* socket collapsed in UI */ +#define SOCK_COLLAPSED 64 + /* hide socket value, if it gets auto default */ +#define SOCK_HIDE_VALUE 128 typedef struct bNodePreview { unsigned char *rect; |