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authorCampbell Barton <ideasman42@gmail.com>2010-02-22 15:25:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-02-22 15:25:58 +0300
commit4ef1fd1078bbdb8ecb905fc9cd3db60c378408b0 (patch)
tree408bbfb210658cae5a9075791d59dc4c7a4623a9 /source/blender/makesdna
parentdd03793f4edd455c09a1a2273e5e991dd3bd702b (diff)
game engine support for recording animation back & some other minor changes.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 2bea683b392..928637a0047 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -487,6 +487,7 @@ typedef struct GameData {
#define GAME_GLSL_NO_NODES (1 << 10)
#define GAME_GLSL_NO_EXTRA_TEX (1 << 11)
#define GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12)
+#define GAME_ENABLE_ANIMATION_RECORD (1 << 13)
/* GameData.matmode */
#define GAME_MAT_TEXFACE 0