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author | Antony Riakiotakis <kalast@gmail.com> | 2014-03-06 22:04:57 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-03-06 22:15:44 +0400 |
commit | 03afa6f9e7546d26766f0ac7bdb23da56a708306 (patch) | |
tree | c34f9f249c00c73caa76b18f80c6cc70a5416ce7 /source/blender/makesdna | |
parent | 2a167dafc2bf1582d6f56e0feab9f57ef9d48d5e (diff) |
Experimental dyntopo feature:
Dyntopo detail in object space. This allows to set the detail in
percentage of blender units and sculpt in this detail constantly,
regardless of the distance to the mesh.
This commit just enables the functionality, which is really trivial.
There will be some more commits like detail flood fill and
detail sampling in the future.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 8c4026e8b67..d66a1f3ab0b 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1626,7 +1626,10 @@ typedef enum SculptFlags { /* If set, dynamic-topology brushes will subdivide short edges */ SCULPT_DYNTOPO_SUBDIVIDE = (1 << 12), /* If set, dynamic-topology brushes will collapse short edges */ - SCULPT_DYNTOPO_COLLAPSE = (1 << 11) + SCULPT_DYNTOPO_COLLAPSE = (1 << 11), + + /* If set, dynamic-topology detail size will be constant in object space */ + SCULPT_DYNTOPO_DETAIL_CONSTANT = (1 << 13) } SculptFlags; #if (DNA_DEPRECATED_GCC_POISON == 1) |